THE STORY BEHIND THE GAME.
The idea for Retro Bird game came from a journey filled with creativity and inspiration. It all started when I participated in a Telegram contest for designers. I created eight icons, one of which was pixelated, and achieved a prize-winning position. To showcase these icons, I came up with a demo app featuring a rotating cube displaying them. I took inspiration from Steve Jobs' iconic the first iPhone presentation, where he used a rotating cube effect. However, I wanted to innovate further. I remembered the impressive Hyperwall animation by Apple, which I had seen at WWDC 2009, and decided to recreate it from scratch. Honestly, I had dreamed of implementing such animation throughout my entire career as an iOS developer. I joyfully crafted the Hyperwall animation from the Telegram icons and later, specifically for my speech at the Podlodka conference, I tailored the animation using the bird icons I had drawn three years ago, significantly enhancing its visual appeal, which ultimately inspired me to turn it into a game.
Now, I'm thrilled to share the combination of the Hyperwall animation and the rotating cube with the world, which led to the birth of the Retro Bird game. I'm a fan of fluid interfaces, so all the icons in the game are fluid.
THE GAMEPLAY.
The gameplay is super simple. After the Hyperwall animation finishes, you need to select your favorite bird. Then, by long-pressing the icons, you open the cube and rotate it until you find your favorite bird. The goal of the game is to collect a wall of identical birds.